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Hierarchy

Implements

Index

Constructors

constructor

Properties

Height

Height: number = 0

LayerIndex

LayerIndex: number

Private LimitedDistance

LimitedDistance: number = 2000

ParentTile

ParentTile: vw_POITile

Requested

Requested: boolean = false

Private WorldPosition

WorldPosition: Vector3 = null

id

id: number = this.uid

lastShowTime

lastShowTime: number = -1

objInfo

objInfo: vw_POIInfo

renderFrameID

renderFrameID: number = -1

uid

uid: number = cm_cmvGeometry.GeometryUniqID++

Static GeometryUniqID

GeometryUniqID: number = 100

Static deleteMeshTime

deleteMeshTime: number = 30 * 1000

Methods

Render

  • Render(distance: number): void
  • Parameters

    • distance: number

    Returns void

Update

  • Update(): void
  • Returns void

clear

  • clear(): void
  • Returns void

dispose

  • dispose(): void

draw

  • draw(context: any): void
  • Parameters

    • context: any

    Returns void

getWorldPos

  • getWorldPos(): Vector3
  • Returns Vector3

isShow

  • isShow(): boolean
  • Returns boolean

makeColorMaterialFromColor

  • makeColorMaterialFromColor(matcolor: number): MeshPhongMaterial
  • Parameters

    • matcolor: number

    Returns MeshPhongMaterial

makeTextureMaterialFromImage

  • makeTextureMaterialFromImage(img: any): MeshPhongMaterial
  • Parameters

    • img: any

    Returns MeshPhongMaterial

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