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CmWorld3D Viewer Class

Hierarchy

  • CmWorld3

Implements

Index

Constructors

Properties

Methods

Constructors

constructor

  • new CmWorld3(canvas: any, lon: any, lat: any, alt: any, inParams: any, onupdate?: any): CmWorld3
  • 생성자

    Parameters

    • canvas: any

      canvas 객체

    • lon: any

      초기위치값(경도)

    • lat: any

      초기위치값(위도)

    • alt: any

      초기위치값(해발고도)

    • inParams: any
    • Default value onupdate: any = null

    Returns CmWorld3

Properties

LayerTable

LayerTable: Array<any> = []

OverlayImages

OverlayImages: Array<any> = []

POI3DLayerTable

POI3DLayerTable: POI3DLayer[] = []

QuadTileLayer

QuadTileLayer: QuadImageLayer = null

ResumeRendering

ResumeRendering: boolean = false

SystemScene

SystemScene: Group = null

UserObjectLayer

UserObjectLayer: UserObjectLayer[] = []

cameraFrustum

cameraFrustum: Frustum = new THREE.Frustum()

canvas

canvas: any = null

clock

clock: Clock = new THREE.Clock()

cmAxis3D

cmAxis3D: CmAxis3D = null

cmworld

cmworld: CmWorld = new CmWorld()

composer

composer: any = null

cubeGroupLayer

cubeGroupLayer: CubeGroupLayer = null

disposeManager

disposeManager: DisposeManager = null

drawmodeObject

drawmodeObject: Array<any> = []

earthSurfaceScene

earthSurfaceScene: Group = null

event

event: Event = new Event()

firstUpdate

firstUpdate: boolean = true

gisObjects

gisObjects: Array<any> = []

groundScene

groundScene: Group = null

Private hudPass

hudPass: HUDPass = null

for HUD / poi

initializedMap

initializedMap: boolean = false

isRenderingFrame

isRenderingFrame: boolean = true

각각 Frame마다 그리지 말아야 하는 경우가 있다.

keyboard

keyboard: any = new THREEx.KeyboardState()

load3DS_Queue

load3DS_Queue: Array<any> = []

mouse

mouse: CmMouse = new CMWORLD.CmMouse()

onupdate

onupdate: any = null

option

option: GlobalOption = null

option 객체

polar

polar: Polar = null

quadTileQuery

quadTileQuery: QuadTileQuery = new CMWORLD.QuadTileQuery()

renderer

renderer: any = null

Private requestedPOI3DArray

requestedPOI3DArray: POI3D[] = []

rootScene

rootScene: Scene = null

shaderLib

shaderLib: any = new CmShaderLib()

skyScene

skyScene: Group = null

skyShader

skyShader: any = null

spaceScene

spaceScene: Group = null

styleManager

styleManager: StyleManager = new CMWORLD.StyleManager()

sunlLightHelper

sunlLightHelper: DirectionalLightHelper = null

tempScene

tempScene: Group = null

terrainScene

terrainScene: Group = null

userScene

userScene: Group = null

windowResizeCallback

windowResizeCallback: any = null

workerManager

workerManager: CmWorkerManager = null

Static cache

cache: Cache = null

Methods

ClearLayerTiles

  • ClearLayerTiles(level: any, row: any, col: any): void
  • Parameters

    • level: any
    • row: any
    • col: any

    Returns void

CreateUserObjectSymbol

  • CreateUserObjectSymbol(name: any, lon: any, lat: any, alt: any, width: any, height: any, symbolurl: any, haspole: any, poleradius: any, poleheight: any, polecolor: any, onpudateobject: any): any
  • Parameters

    • name: any
    • lon: any
    • lat: any
    • alt: any
    • width: any
    • height: any
    • symbolurl: any
    • haspole: any
    • poleradius: any
    • poleheight: any
    • polecolor: any
    • onpudateobject: any

    Returns any

GetObject

  • GetObject(name: any): any
  • Parameters

    • name: any

    Returns any

GetTempScene

  • GetTempScene(): Group
  • 임시 scene

    Returns Group

IsWalkingMode

  • IsWalkingMode(): boolean
  • Returns boolean

NormalizeScreenCoord

  • NormalizeScreenCoord(sx: any, sy: any): Vector2
  • 화면좌표를 Threejs에서 활용하기 위해서 normalize한다.

    Parameters

    • sx: any
    • sy: any

    Returns Vector2

SetObjectActionList

  • SetObjectActionList(name: any, actionlist: any): void
  • Parameters

    • name: any
    • actionlist: any

    Returns void

SetTopTileDisplayDistance

  • SetTopTileDisplayDistance(distance: any): void
  • Parameters

    • distance: any

    Returns void

StopObjectAction

  • StopObjectAction(name: any): void
  • Parameters

    • name: any

    Returns void

addCubeGroupLayer

  • addCubeGroupLayer(name: string, serverUrl: string, minLevel: number, maxLevel: number, ext: string): CubeGroupLayer
  • CubeGroup layer를 추가한다.

    Parameters

    • name: string
    • serverUrl: string
    • minLevel: number
    • maxLevel: number
    • ext: string

    Returns CubeGroupLayer

addExtrudePolyline

  • addExtrudePolyline(name: any, points: any, height: any, image: any, actionlist: any): void
  • Parameters

    • name: any
    • points: any
    • height: any
    • image: any
    • actionlist: any

    Returns void

addLayer

  • addLayer(inLayer: any): void
  • Layer를 추가한다.

    Parameters

    • inLayer: any

    Returns void

addModel

  • addModel(name: any, filename: any, mtlname: any, filetype: any, lon: any, lat: any, alt: any, xrot: any, yrot: any, zrot: any, xscale: any, yscale: any, zscale: any, onprogress: any, oncomplete: any, onerroe: any, actionlist: any): void
  • Parameters

    • name: any
    • filename: any
    • mtlname: any
    • filetype: any
    • lon: any
    • lat: any
    • alt: any
    • xrot: any
    • yrot: any
    • zrot: any
    • xscale: any
    • yscale: any
    • zscale: any
    • onprogress: any
    • oncomplete: any
    • onerroe: any
    • actionlist: any

    Returns void

addOverlayImage

  • addOverlayImage(name: any, image: any, minlevel: any, maxlevel: any, west: any, east: any, south: any, north: any, opacity: any): void
  • Parameters

    • name: any
    • image: any
    • minlevel: any
    • maxlevel: any
    • west: any
    • east: any
    • south: any
    • north: any
    • opacity: any

    Returns void

addOverlayImageLayer

  • addOverlayImageLayer(name: any, serverUrl: any, minLevel: any, maxLevel: any, north: any, south: any, west: any, east: any, ext: any, opacity: any, progressive?: boolean): void
  • Parameters

    • name: any
    • serverUrl: any
    • minLevel: any
    • maxLevel: any
    • north: any
    • south: any
    • west: any
    • east: any
    • ext: any
    • opacity: any
    • Default value progressive: boolean = false

    Returns void

addPolyline

  • addPolyline(name: any, points: any, color: any, actionlist: any): void
  • Parameters

    • name: any
    • points: any
    • color: any
    • actionlist: any

    Returns void

addReal3DLayer

  • addReal3DLayer(name: any, serverUrl: any, resourceURL: any, datasetname: any, minLevel: any, maxLevel: any, north: any, south: any, west: any, east: any, ext: any): vw_Real3DLayer
  • Parameters

    • name: any
    • serverUrl: any
    • resourceURL: any
    • datasetname: any
    • minLevel: any
    • maxLevel: any
    • north: any
    • south: any
    • west: any
    • east: any
    • ext: any

    Returns vw_Real3DLayer

addSymbol

  • addSymbol(name: any, points: any, color: any, symbol: any, actionlist: any): void
  • Parameters

    • name: any
    • points: any
    • color: any
    • symbol: any
    • actionlist: any

    Returns void

addTerrainLayer

  • addTerrainLayer(name: any, serverUrl: any, minLevel: any, maxLevel: any, north: any, south: any, west: any, east: any, ext: any): void
  • Parameters

    • name: any
    • serverUrl: any
    • minLevel: any
    • maxLevel: any
    • north: any
    • south: any
    • west: any
    • east: any
    • ext: any

    Returns void

addTileImageLayer

  • addTileImageLayer(name: any, serverUrl: any, minLevel: any, maxLevel: any, north: any, south: any, west: any, east: any, ext: any, useCompessed: any): void
  • Parameters

    • name: any
    • serverUrl: any
    • minLevel: any
    • maxLevel: any
    • north: any
    • south: any
    • west: any
    • east: any
    • ext: any
    • useCompessed: any

    Returns void

addVWPOILayer

  • addVWPOILayer(name: any, serverUrl: any, resourceURL: any, datasetname: any, minLevel: any, maxLevel: any, north: any, south: any, west: any, east: any, ext: any): vw_POILayer
  • Parameters

    • name: any
    • serverUrl: any
    • resourceURL: any
    • datasetname: any
    • minLevel: any
    • maxLevel: any
    • north: any
    • south: any
    • west: any
    • east: any
    • ext: any

    Returns vw_POILayer

addVectorImageLayer

  • addVectorImageLayer(name: any, serverUrl: any, resourceURL: any, datasetname: any, maxlevel: any, levels: any, north: any, south: any, west: any, east: any, ext: any): void
  • Parameters

    • name: any

      레이어이름

    • serverUrl: any
    • resourceURL: any
    • datasetname: any

      데이터셋 이름

    • maxlevel: any
    • levels: any
    • north: any
    • south: any
    • west: any
    • east: any
    • ext: any

    Returns void

addVectorLayer

  • addVectorLayer(name: any, serverUrl: any, resourceURL: any, datasetname: any, minLevel: any, maxLevel: any, north: any, south: any, west: any, east: any, ext: any, dataLevels?: number[]): VectorLayer
  • Parameters

    • name: any
    • serverUrl: any
    • resourceURL: any
    • datasetname: any
    • minLevel: any
    • maxLevel: any
    • north: any
    • south: any
    • west: any
    • east: any
    • ext: any
    • Default value dataLevels: number[] = null

    Returns VectorLayer

applyClipboxToLayer

  • applyClipboxToLayer(name: any, apply: any): void
  • Parameters

    • name: any
    • apply: any

    Returns void

checkCanvasSize

  • checkCanvasSize(): void
  • Canvas의 사이즈를 확인해서 새로이 반영한다.

    Returns void

checkChild

  • checkChild(obj: any): void
  • Parameters

    • obj: any

    Returns void

checkMesh

  • checkMesh(mesh: any): boolean
  • Parameters

    • mesh: any

    Returns boolean

clearDisposableScene

  • clearDisposableScene(): void
  • 매 프레임 지워져야 하는 scene을 clear한다.

    Returns void

cmloadImage

  • cmloadImage(url: any, owner: any, taskIndex: any): JQueryPromise<Object>
  • Load Image for Deffered.

    Parameters

    • url: any
    • owner: any
    • taskIndex: any

    Returns JQueryPromise<Object>

Private confirmBrowser

  • confirmBrowser(): void
  • 브라우저별 처리수행.

    Returns void

convertCoordinateToPixel

  • convertCoordinateToPixel(window_x: any, window_y: any): Vector2
  • 화면좌표를 pixel좌표로 변경한다. 브라우저의 확대축소 옵션에 대응할 수 있다.

    Parameters

    • window_x: any
    • window_y: any

    Returns Vector2

convertPagePosToCanvasPos

  • convertPagePosToCanvasPos(pageX: number, pageY: number): Vector2
  • page x,y 좌표를 canvas기준의 xy로 변환한다.

    Parameters

    • pageX: number
    • pageY: number

    Returns Vector2

createCORSRequest

  • createCORSRequest(method: any, url: any, aSync: any): XMLHttpRequest
  • Parameters

    • method: any
    • url: any
    • aSync: any

    Returns XMLHttpRequest

dispose

  • dispose(): void

Private drawCanvasArea

  • drawCanvasArea(): void
  • Canvas 영역을 확인하기 위한 용도로만 사용된다.

    Returns void

enableCubeGroup

  • enableCubeGroup(enable: boolean): void
  • Parameters

    • enable: boolean

    Returns void

enableSunLight

  • enableSunLight(enable: boolean): void
  • lighting을 사용하도록 설정한다.

    Parameters

    • enable: boolean

    Returns void

getBaseQuadImageLayer

  • 기본 베이스 이미지 레이어를 얻는다.

    Returns QuadImageLayer

getBaseQuadTerrainLayer

  • 기본 베이스 TerrainLayer를 얻는다.

    Returns QuadTerrainLayer

getCamera

  • 현재 설정된 Camera 객체를 얻는다

    Returns ICmCamera

    카메라 객체

getClipboxMode

  • getClipboxMode(): any
  • Returns any

getCubeGroupLayer

  • getCubeGroupLayer(key: string): any
  • Parameters

    • key: string

    Returns any

getEarthSurfaceScene

  • getEarthSurfaceScene(): Group
  • EarthSurface를 관리하는 scene

    Returns Group

getFrameElapsedTime

  • getFrameElapsedTime(): number
  • 한프레임이 경과한 시간

    Returns number

getFrameTime

  • getFrameTime(): number
  • 현재 프레임의 시간을 가져온다

    Returns number

getGroundHeight

  • getGroundHeight(longitude: any, latitude: any): number
  • 지정한 좌표의 지형 높이값을 얻는다

    Parameters

    • longitude: any
    • latitude: any

    Returns number

getGroundScene

  • getGroundScene(): Group
  • Returns Group

getHUDPass

  • Returns HUDPass

getHitCoordinate

  • getHitCoordinate(screen_x: any, screen_y: any): any
  • 이놈은 모든 객체를 대상으로 충돌계산을 한다.

    Parameters

    • screen_x: any

      스크린 좌표

    • screen_y: any

    Returns any

getHitCoordinateOnGround

  • getHitCoordinateOnGround(screen_x: any, screen_y: any): any
  • 지면객체만을 대상으로 충돌좌표를 구한다.

    Parameters

    • screen_x: any

      화면 좌표

    • screen_y: any

    Returns any

getHitInformationOnObject

  • getHitInformationOnObject(screen_x: number, screen_y: number): any
  • 스크린좌표에 걸린 Object의 정보를 얻는다

    Parameters

    • screen_x: number

      화면 좌표

    • screen_y: number

    Returns any

getHitObjectFromScreenCoordinate

  • getHitObjectFromScreenCoordinate(screen_x: number, screen_y: number): any
  • Parameters

    • screen_x: number
    • screen_y: number

    Returns any

Private getInternalCamera

  • getInternalCamera(): any
  • getCamera() 함수를 사용하세요.

    Returns any

getIntersectObjectsFromGeoCoordinate

  • getIntersectObjectsFromGeoCoordinate(lon: any, lat: any): Vector3
  • Parameters

    • lon: any
    • lat: any

    Returns Vector3

getLatLongLineVisible

  • getLatLongLineVisible(): boolean
  • Returns boolean

getLayer

  • getLayer(layername: string): CmLayer
  • 해당 이름으로 지정된 레이어를 찾는다

    Parameters

    • layername: string

    Returns CmLayer

    찾은 레이어.

getLayerEx

  • Parameters

    Returns CmLayer

getQuadTileLayer

getRenderer

  • getRenderer(): any
  • render 객체를 얻는다.

    Returns any

getScreenCanvas

  • getScreenCanvas(): any
  • 화면 레이어에 그릴 수 있는 canvas를 얻는다.

    Returns any

getSkyScene

  • getSkyScene(): Group
  • 하늘을 관리하는 scene

    Returns Group

getSpaceScene

  • getSpaceScene(): Group
  • 우주를 관리하는 scene

    Returns Group

getSystemScene

  • getSystemScene(): Group
  • Returns Group

getTerrainScene

  • getTerrainScene(): Group
  • 지형을 관리하는 scene

    Returns Group

getUserScene

  • getUserScene(): Group
  • 사용자가 마음대로 하는 Scene

    Returns Group

getVectorImageLayerStyle

  • getVectorImageLayerStyle(name: any): any
  • Parameters

    • name: any

    Returns any

getVectorImageLayerVisible

  • getVectorImageLayerVisible(name: any): boolean
  • Parameters

    • name: any

    Returns boolean

getVectorImageSubLayerVisible

  • getVectorImageSubLayerVisible(name: any, layerindex: any): boolean
  • Parameters

    • name: any
    • layerindex: any

    Returns boolean

getWorldScene

  • getWorldScene(): Scene
  • world를 아우르는 최상위 scene

    Returns Scene

gotoGeo

  • gotoGeo(longitude: any, latitude: any, altitude: any): void
  • 지정한 위치로 시야를 이동한다.

    Parameters

    • longitude: any
    • latitude: any
    • altitude: any

    Returns void

gotoLookAt

  • gotoLookAt(start_lon: any, start_lat: any, start_height: any, look_lon: any, look_lat: any, look_height: any): void
  • 지정한 위치에서 바라보는 자세로 시야를 이동한다.

    Parameters

    • start_lon: any
    • start_lat: any
    • start_height: any
    • look_lon: any
    • look_lat: any
    • look_height: any

    Returns void

initMap

  • initMap(): void
  • 설정된 map정보를 기반으로 map을 초기화 한다.

    Returns void

isAnaglyphMode

  • isAnaglyphMode(): boolean
  • 현재 AnaglyphMode 인지를 확인한다.

    Returns boolean

isRenderTime

  • isRenderTime(): boolean
  • FPS에 맞춰서 Rendering을 수행해야 하는 타이밍인지 판단한다.

    Returns boolean

keyHandle

  • keyHandle(): void
  • Returns void

Private loadShaderScripts

  • loadShaderScripts(srcarray: any, callback?: any): void
  • 필요한 shader script들을 읽어들인다.

    Parameters

    • srcarray: any
    • Default value callback: any = null

      = null

    Returns void

makeColorMaterialFromColor

  • makeColorMaterialFromColor(matcolor: any): MeshPhongMaterial
  • Parameters

    • matcolor: any

    Returns MeshPhongMaterial

makeTextureMaterialFromImage

  • makeTextureMaterialFromImage(img: any): MeshPhongMaterial
  • Parameters

    • img: any

    Returns MeshPhongMaterial

notifyInitializeToLayerTiles

  • notifyInitializeToLayerTiles(level: any, row: any, col: any): void
  • Parameters

    • level: any
    • row: any
    • col: any

    Returns void

readrawVectorImageLayer

  • readrawVectorImageLayer(name: any): void
  • Parameters

    • name: any

    Returns void

removeLayer

  • removeLayer(inlayer: CmLayer): void
  • 레이어를 제외한다

    Parameters

    • inlayer: CmLayer

      제외할 레이어 객체

    Returns void

removeLayerEx

  • Parameters

    Returns void

removeObject

  • removeObject(name: any): void
  • Parameters

    • name: any

    Returns void

removeOverlayImage

  • removeOverlayImage(name: any): void
  • Parameters

    • name: any

    Returns void

removeTopTiles

  • removeTopTiles(): void
  • Returns void

removeVectorImageLayer

  • removeVectorImageLayer(name: any): void
  • Parameters

    • name: any

    Returns void

render

  • render(): void
  • 화면을 그린다.

    Returns void

renderPOI3D

  • renderPOI3D(): void
  • 요청되어 있는 POI들을 screenlayer에 출력한다.

    Returns void

requestDispose

  • requestDispose(obj: any): void
  • Parameters

    • obj: any

    Returns void

requestNotiGroundHeightChanged

  • requestNotiGroundHeightChanged(requester: any, lon: any, lat: any): void
  • Parameters

    • requester: any
    • lon: any
    • lat: any

    Returns void

requestRenderingPOI3D

  • requestRenderingPOI3D(poi: POI3D, isTop?: boolean): void
  • POI를 화면에 출력해달라고 요청한다

    Parameters

    • poi: POI3D
    • Default value isTop: boolean = false

    Returns void

resetQuadTile

  • resetQuadTile(): void
  • QuadTileLayer를 모두 지운다

    Returns void

resetQuadTileLayer

  • resetQuadTileLayer(): void
  • Returns void

saveCanvasToPNG

  • saveCanvasToPNG(imagePath: string): void
  • canvas를 이미지로 저장한다.

    Parameters

    • imagePath: string

    Returns void

setAmbientColor

  • setAmbientColor(color: any): void
  • Parameters

    • color: any

    Returns void

setAnaglyphMode

  • setAnaglyphMode(enable?: boolean): void
  • stereo mode를 설정한다.

    Parameters

    • Default value enable: boolean = true

    Returns void

setBreak

  • setBreak(level: any, row: any, col: any): void
  • Parameters

    • level: any
    • row: any
    • col: any

    Returns void

setCamera

  • setCamera(newCamera: any): void
  • 새로운 카메라로 교체한다

    Parameters

    • newCamera: any

    Returns void

setClipBox

  • setClipBox(points: any, clipinside: any): void
  • Parameters

    • points: any
    • clipinside: any

    Returns void

setClipBoxOrigin

  • setClipBoxOrigin(lon: any, lat: any, alt: any): void
  • Parameters

    • lon: any
    • lat: any
    • alt: any

    Returns void

setClipboxMode

  • setClipboxMode(enable: any): void
  • Parameters

    • enable: any

    Returns void

setCubeGroupImageURL

  • setCubeGroupImageURL(imageUrl: string): void
  • Parameters

    • imageUrl: string

    Returns void

setPreciseTerrainCoordinate

  • setPreciseTerrainCoordinate(enablePreciseCoordinate: any): void
  • Parameters

    • enablePreciseCoordinate: any

    Returns void

setSceneMode

  • setSceneMode(scenemode: any): void
  • scene 모드를 설정한다.

    Parameters

    • scenemode: any

    Returns void

setVectorImageLayerVisible

  • setVectorImageLayerVisible(name: any, visible: any): void
  • Parameters

    • name: any
    • visible: any

    Returns void

setVectorImageSubLayerVisible

  • setVectorImageSubLayerVisible(name: any, layerindex: any, visible: any): void
  • Parameters

    • name: any

      레이어 이름

    • layerindex: any

      레이어index

    • visible: any

    Returns void

setWalkingMode

  • setWalkingMode(walking: any): void
  • Parameters

    • walking: any

    Returns void

setWindowResizeCallback

  • setWindowResizeCallback(callback: any): void
  • Parameters

    • callback: any

    Returns void

showAxis

  • showAxis(bShow: any): void
  • 3차원상에 축을 보여준다.

    Parameters

    • bShow: any

    Returns void

showClipBox

  • showClipBox(show: any): void
  • Parameters

    • show: any

    Returns void

showLatLonLine

  • showLatLonLine(visible: any): void
  • Parameters

    • visible: any

    Returns void

startObjectAction

  • startObjectAction(name: any): void
  • Parameters

    • name: any

    Returns void

stopBreak

  • stopBreak(): void
  • Returns void

toScreenCoord

  • toScreenCoord(worldPosition: Vector3): Vector3
  • 3차원 공간상의 직교 좌표를 화면상의 Screen좌표로 변환한다.

    Parameters

    • worldPosition: Vector3

      3차원 공간상의 절대 직교좌표

    Returns Vector3

    화면좌표

update

  • update(): void
  • 전체 모든것을 갱신한다. 매프레임 호출되어야 한다.

    Returns void

Private updateCanvasSize

  • updateCanvasSize(w: any, h: any): void
  • canvas의 크기를 새로이 설정한다. 크기가 변경되것이 없으면, 적용되지 않는다.

    Parameters

    • w: any
    • h: any

    Returns void

updateReferenceCenter

  • updateReferenceCenter(): void
  • reference는 매프레임에 한번만 변경되어야 한다.

    Returns void

zoomIn

  • zoomIn(): void
  • Returns void

zoomOut

  • zoomOut(): void
  • Returns void

Static fixPageXY

  • fixPageXY(e: any): void
  • 상용되지 않음

    Parameters

    • e: any

    Returns void

Static fixWhich

  • fixWhich(e: any): void
  • 상용되지 않음

    Parameters

    • e: any

    Returns void

Static getInstance

  • cmworld3의 singleton 객체를 얻는다.

    Returns CmWorld3

    cmworld3의 instance.

Static load3DS

  • load3DS(modelUrl: any, resourceRootUrl: any, finishFnc: any, max3dsworker: any, position: any, aSync?: boolean): boolean
  • 3ds file을 읽는다.

    Parameters

    • modelUrl: any
    • resourceRootUrl: any
    • finishFnc: any
    • max3dsworker: any
    • position: any
    • Default value aSync: boolean = true

    Returns boolean

Static loadTexture

  • loadTexture(fileUrl: string, aSync?: boolean, callbackFunc?: any): Texture
  • 이미지 파일을 다운받고 Texture를 생성한다.

    Parameters

    • fileUrl: string
    • Default value aSync: boolean = false
    • Default value callbackFunc: any = null

      = null

    Returns Texture

Static requestFile

  • requestFile(url: string, tag: any, callback: any, aSync?: boolean, responseType?: string): boolean
  • 파일을 요청한다. 파일이 준비가 되면 callback해준다

    Parameters

    • url: string
    • tag: any
    • callback: any
    • Default value aSync: boolean = true
    • Default value responseType: string = "arraybuffer"

    Returns boolean

Static setResourceInfo

  • setResourceInfo(inResInfos?: any): void
  • resource의 환경설정에 필요한 정보를 설정한다.

    Parameters

    • Default value inResInfos: any = null

      = null

    Returns void

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