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Hierarchy

  • QuadImageLoader

Index

Constructors

constructor

Properties

QuadTileBuffer

QuadTileBuffer: Array<any> = []

SubImageLayers

SubImageLayers: Array<any> = []

SubObjectLayers

SubObjectLayers: Array<any> = []

TopTiles

TopTiles: Array<any> = []

clipApply

clipApply: boolean = true

groundheightChangedRequesters

groundheightChangedRequesters: Array<any> = []

m_ID

m_ID: number = CmLayer.UniqueID++

mapInfo

mapInfo: any = null

name

name: string = this.m_ID.toString()

runWorker

runWorker: any = null

taskParams

taskParams: Array<any> = []

Methods

Init

  • Init(): void
  • Returns void

Start

  • Parameters

    Returns boolean

failFunc

  • failFunc(image: any, terrainData: any): void
  • Parameters

    • image: any
    • terrainData: any

    Returns void

getAvaiableTaskParamIndex

  • getAvaiableTaskParamIndex(): number
  • Returns number

getTaskParam

  • getTaskParam(index: any): any
  • Parameters

    • index: any

    Returns any

isProcessing

  • isProcessing(innerID: any): boolean
  • Parameters

    • innerID: any

    Returns boolean

isRunable

  • isRunable(): boolean
  • Returns boolean

resultFunc

  • resultFunc(image: any, terrainData: any): void
  • Parameters

    • image: any
    • terrainData: any

    Returns void

setTileOrigin

  • setTileOrigin(tile: any, originCoord: Vector3): void
  • Parameters

    • tile: any
    • originCoord: Vector3

    Returns void

Static getResultImage

  • getResultImage(image: any): any
  • Parameters

    • image: any

    Returns any

Static setTerrain

  • setTerrain(mesh: Mesh, originCoord: Vector3, vert: any, norm: any, UVs: any, index: any): boolean
  • Parameters

    • mesh: Mesh
    • originCoord: Vector3
    • vert: any
    • norm: any
    • UVs: any
    • index: any

    Returns boolean

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