Properties
DemFileNotExist
DemFileNotExist: boolean = false
HasChild
HasChild: boolean = false
Image
Image: any = null
ImageDownloading
ImageDownloading: boolean = false
ImageFileNotExist
ImageFileNotExist: boolean = false
ImageLoadOK
ImageLoadOK: boolean = false
ImageOK
ImageOK: boolean = false
ImageSubTiles
ImageSubTiles: Array<any> = []
NEChild
NEDraw
NEDraw: boolean = false
NEedges
NEedges: any = null
NEmesh
NEmesh: Mesh = null
NWChild
NWDraw
NWDraw: boolean = false
NWedges
NWedges: any = null
NWmesh
NWmesh: Mesh = null
ObjectSubTiles
ObjectSubTiles: Array<any> = []
OriginCoord
OriginCoord: Vector3 = new THREE.Vector3(0, 0, 0)
OverlayTexture
OverlayTexture: Texture = null
ParentLayer
QuadInfo
Redraw
Redraw: boolean = false
Reused
Reused: boolean = false
SEChild
SEDraw
SEDraw: boolean = false
SEedges
SEedges: any = null
SEmesh
SEmesh: Mesh = null
SWChild
SWDraw
SWDraw: boolean = false
SWedges
SWedges: any = null
SWmesh
SWmesh: Mesh = null
TempData
TempData: number = 0
Texture
Texture: Texture = null
TextureCompressed
TextureCompressed: boolean = false
VectorImageSubTiles
VectorImageSubTiles: Array<any> = []
Vectorimagestate
Vectorimagestate: Array<any> = []
Worker
Worker: any = null
bound
bound: Box3 = new THREE.Box3()
canvas
canvas: any = null
cmworld3
cmworld3
: CmWorld3 = CMWORLD.CmWorld3.getInstance()
context
context: any = null
dataComplete
dataComplete: boolean = false
groundheightChangedRequesters
groundheightChangedRequesters: Array<any> = []
id
id: string = "0"
imageObject
imageObject: any = null
initializeStart
initializeStart: boolean = false
innerID
innerID: number = QuadImageTile.IDCounter++
isInitialize
isInitialize: boolean = false
key
key: number = -1
lastShowTime
lastShowTime: number = 0
maxHeight
maxHeight: number = 0
minHeight
minHeight: number = 0
overlayimagestate
overlayimagestate: Array<any> = []
parentTile
position
position: Vector3 = new THREE.Vector3(0, 0, 0)
renderFrameID
renderFrameID: number = 0
requestedData
requestedData: boolean = false
retryCount
retryCount: number = 0
shareMaterial
shareMaterial: Material = null
subSurfaces
subSurfaces: Array<any> = []
Private terrainFileBuffer
terrainFileBuffer: ArrayBuffer = null
terrainFileNotExist
terrainFileNotExist: boolean = false
terrainOK
terrainOK: boolean = false
textMesh
textMesh: Mesh = null
Static IDCounter
IDCounter: number = 1
자식들을 만들어 분할한다.